Call Of Duty: Vanguard game review

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Connor Gunn, Multimedia Specialist

On Nov. 7, Call Of Duty, with Activision and Sledgehammer Games released another installment of a World War II video game. Unlike Call Of Duty: WWII (2017), Call Of Duty: Vanguard has been one of the most poorly rated releases of Call Of Duty games in franchise history.

Although the Multiplayer game mode has been better than those in past Call Of Duty’s, the monotonous gameplay on the western or eastern front of World War 2 is repetitive at this point. The Campaign game mode is sub-par. Though the historical aspect of the game is portrayed wonderfully, and the backstory and overall storyline are solid; this is the sixth Call Of Duty video game that has taken place in a World War 2 setting. Call Of Duty fans have become exhausted and bored of the same game every time it is announced. Finally, the Zombies game mode on launch was not even finished. The game mode could crash at midway through a game, users would lag in private offline lobbies and solo games, users are unable to pause during a solo game, and worst of all; the game mode wasn’t even a round-based Zombies game mode unlike a high majority of Call Of Duty Zombie games since Call Of Duty: World At War (2008).

The game is uninteresting, repetitive, and just not what the Call Of Duty community was looking forward to. Per usual, Activision releases unfinished games and finishes them during the game’s life cycle. The common theme from this game as well as a majority of recently released Call Of Duty games is Activision rushing game developers and focusing on what makes the most money, and not what is the best game for the player.